Texture images are saved in the same folder as the FBX file, for automatic import.Ībsolute Texture Image File Path: Saves the file path that contained the texture images as the texture file path. Relative Texture Image File Path: Saves the texture image name without a texture image file path. Ascii: The file is saved as text and can be opened by users.Binary: The file is saved in binary and cannot be opened by users.Play Area Only (saves only the play area garment animation.)įile Type: Select between Binary or Ascii file type. When you type in values, preview will show in the 2D Window.Īnimation: Saves the animation data that was originally imported with the FBX file.Ĭache Animation (MC): Saves the cache data along with the recorded Garment Animation.Īdjusts the scale of the file being exported when a value is entered or the desired unit from “Unit in file to import” is selected.Ĭhanges the directions of each axis of the object.Įntire Area (saves all of the recorded garment animation.) Width and Height will be saved in a fixed ratio.Įxpands the scope of the texture having its boundary line as the standard. Image Fileĭesignate file saving path and file name.Īdd numbers behind the file name as below: * Each side's texture is exported individually when an object's front, back, side have different textures (ver5.0.0.)Ĭombined UV Coordinates: Exports all Garment Pattern texture data fit to UV Coordinates ranging from 0 to 1.Įxport multiple layers of texture information as a single UV texture information. * The thickness can be exported when Pattern Mesh is Quadrangular (ver2.3.0.) * When an object is exported as a single object, its texture is exported as a whole even when its sides (front, back, and side) have different textures (ver5.0.0.)Įxports a pattern with its rendering thickness values in its increased state. Weld Selected Pattern: Weld based on the sewing line that connects the selected patterns (ver2.3.0).Įnsures that the thickness will not be exported even if the rendering thickness value is increased beforehand. That are sewn together into one line into one point. ※ Thickness exports for quad meshes available beginning version 2.3.0 (ver2.3.0).Ĭombines the Vertex (points of the mesh) of the parts of the pattern That are sewn together into one line into multiple objects. You can exclude it as desired.Įxports the selected object as a single object.Įxports the selected object as multiple objects.Įxports the Vertex (points of the mesh) of the parts of the pattern ※ Note: The selected avatar is saved with its rigging data. → The file is exported as a FBX file based on the setting. Select the settings as needed and click OK. Input the Specific Value or Choose Measure.ĭesignate the file saving path and file name, and then click OK. ![]() Toggles whether the Cache Animation data is imported. Toggles whether the Animation data is imported. ![]() ![]() Toggles whether the Camera data or Camera Animation data is imported (ver2.3.0). → The FBX file is imported based on the setting. Main Menu ▶ File ▶ Import ▶ FBX Export FBX Import a file's Geometry, Material, Joint, and Camera Animation information in the FBX file format (ver2.2.0).
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